I'm using JigLibX physics engine to develop a game. I want to apply collision for a new object that i have loaded.
i tried it using the class TestObject.cs which is already defined under PhysicsObjects. But collision applied only for the single corner of the object.
How can i apply collision for my own object (say a Building,Tree...etc) ? what parameters do i need to pass.....can anybody help me to do this?
If anyone can give some sample code segment then it will be very easy for me to understand.....