JigLibX - apply collision to a object

Jul 12, 2010 at 6:47 AM

Hi All,

I'm using JigLibX physics engine to develop a game. I want to apply collision for a new object that i have loaded.

i tried it using the class  TestObject.cs which is already defined under PhysicsObjects. But collision applied only for the single corner of the object.

How can i apply collision for my own object (say a Building,Tree...etc) ? what parameters do i need to pass.....can anybody help me to do this?

If anyone can give some sample code segment then it will be very easy for me to understand.....

 

Thank You,

Charithmax